A new website for the Museum of Food and Drink, built around visitors

The new homepage◆mofad.org
RoleResearch · IA · Wireframes · UI
TeamTeam lead · Senior designer · Me
Timeline~2.6 months
Year’25
View live site ↗
Overview

A museum about what food means, on a website that didn’t say it.

The Museum of Food and Drink in Brooklyn tells the stories behind what we eat: migration, identity, power and joy. It has reached more than 500,000 people through 25+ exhibitions. Its old website was messy, and neither that idea nor the practical details of a visit came through.

I worked in a three-person freelance team: a team lead, a senior designer, and me as the junior designer. I ran the research, the information architecture and the wireframes, and designed the homepage hero, the What is MOFAD section and the footer. A developer built the site in Framer.

(01)

Research & IA

An audit of the old site, a comparison of 8 museums, and the site map.

(02)

Wireframes

Moodboards and five homepage directions.

(03)

Visual design

The hero, the What is MOFAD section and the footer.

The problem

Three things the old website got wrong.

(01)

The mission didn’t come through.

“Food is culture” was the museum’s whole point, but nothing on the site made you feel it. It read like any other museum’s website.

(02)

Planning a visit was hard.

A first-time visitor had to dig for the basics: what’s on, when it’s open, how to get tickets.

(03)

It was messy and outdated.

Too much content with no clear order, and a look that no longer matched the museum.

Research

Eight museums, scored against ten criteria.

I ran the comparison. Eight food and culture museums, each scored on navigation, visual design, interactivity, content, accessibility, calls to action, emotional engagement, user journey, new features and languages.

(01)

Most food museums look clean and say very little.

Almost all of them scored well on navigation and visuals, and poorly on interactivity, content and accessibility. They were tidy, but they didn’t make you feel anything, and that was the one thing MOFAD’s site couldn’t get wrong.

(02)

The British Museum was the benchmark.

It scored well almost everywhere, and the reason was restraint: an “on this page” list on every page, the main text on the left with key points pulled out on the right, and card colours that change with the content.

Cup Noodles Museum, Japan
Clean and minimal, but the story is hidden away on the About page.
Disgusting Food Museum, Sweden
Proof that a website can make you feel something on purpose, through images and bold headlines.
Alimentarium, Switzerland
Red as a brand colour, with links still easy to find. Let down by moving buttons and an overloaded dropdown.
Friet Museum, Belgium
Video, storytelling and five languages, but images in too many shapes feel cluttered.
Foodseum, Chicago
Big photography and lots of white space, with its only call to action stuck at the bottom.
Musée du Fromage, Paris
A sticky booking button, good hover cards, and a footer that does real navigation work.
What we took
  • Designing for emotion on purpose
  • One clear call to action per section
  • Content split into something to read and something to scan
What we avoided
  • Competing calls to action
  • Moving images and overloaded dropdowns
  • The museum’s story hidden on the About page
Information architecture

A site map built around two kinds of visitor.

People come to the site wanting one of two things. A first-time visitor is deciding whether to come. A supporter already believes in the museum and wants a way to help. So Visit holds the practical questions, Resources holds the exhibitions and programmes that show what MOFAD stands for, and Donate is always one click away without being pushed at the top of every page.

◆ mofad.org About Visit Plan your visit Buy tickets Student tours Bloomberg Connects Resources Exhibitions Programs Cookbook Corner Community / Get involved Donate
First-time visitor
Lands→Gets what MOFAD is→Plans a visit→Buys tickets
Supporter
Sees the impact→Feels the mission→Donates

The site map as designed. The live navigation has since been regrouped under What’s Happening and Get Involved.

The site map board, a new site tree fanning out from the homepage across five top-level branches, above a sitemap laying each page out as a column of stacked sections
The working board: the new site tree, and each page broken into its sections.
Wireframes

Five homepage directions, before any styling.

After moodboards, I wireframed five versions of the homepage. They share the same order (hero, what MOFAD is, the current exhibition, why food matters, plan your visit, get involved) but move the weight around: how early the exhibition appears, whether the mission is three short columns or one passage, and how strongly the page pushes a visit.

Five wireframed homepage options side by side in greyscale, each with a hero, an exhibition feature, a mission section split into why, what and how, maps and directions, newsletter signup and a get-involved block
Five homepage directions, wireframed in Figma.

Having five real layouts to compare kept the discussion on trade-offs, not taste. The final homepage took parts from several of them.

Visual design

Keeping the brand, and making it work on a screen.

The brand already existed: the wordmark, the coral and the “Food is culture™” line. The job was to carry it into a website, not to redesign it. The team built a shared set of buttons, cards and spacing, and I designed three parts of the homepage.

The hero: the idea first, then the next step.

The homepage hero on a phone, FOOD IS CULTURE on coral with a Plan your visit button

FOOD IS CULTURE™ in large condensed type on coral, one line of welcome, and one button: Plan your visit.

The question the old site made hardest to answer is now the first thing you can click, on a laptop or a phone.

What is MOFAD: three short statements, not a wall of text.

Each card pairs a bold statement with one supporting line and a photograph from the museum. A first-time visitor can scan all three in seconds, which is the read-and-scan split the research pointed to.

What is MOFAD, three rounded pink cards, each with a museum photograph, a bold statement and a supporting line
Homepage◆What is MOFAD?

The footer: the whole site at a glance.

Three plain columns (MOFAD, Explore and Social) and an oversized wordmark that closes every page.

The footer, three columns of links on soft pink, the MOFAD wordmark and copyright, above a very large pale MOFAD wordmark
Homepage◆Footer
The About page, breadcrumb, a large condensed ABOUT US heading, a paragraph on the museum and a rounded video panel
The same system on an inner page, designed by the team.
Outcome

Live at mofad.org, and the client was happy.

Live

Built in Framer by a developer and running at mofad.org, with some changes MOFAD has made since.

A visit comes first

Plan your visit is now the first button on the homepage.

Client approved

MOFAD was happy with the redesign.

Reflection

What I learned

(01)

As the junior, my job was to widen the options and back them with evidence.

With a team lead and a senior designer making the final calls, polish wasn’t what got my ideas into the site. Clear reasoning was: five concrete layouts, and research the team could point to.

(02)

The structure outlasts the details.

Once a developer builds a site and the client runs it, the details drift. MOFAD has already added panels and regrouped the navigation. What held was the hierarchy and the system, so that’s where I’d put the most care again.